Image Resize Filter is an fantastic tool for giving content administrators the ability to place and resize images within rich-text editor-enabled fields. The genius behind this module is that it is actually a Drupal input filter that resizes images on the fly based on what the user does in the rich-text editor.
If you use CCK's Node Reference field often, then this tip is for you.
Occasionally I run into the situation when I start adding a new node that contains a Node Reference field only to get half-way through before realizing that the node I want to reference doesn't exist yet. At that point I have to stop what I'm doing, open a new browser window, create the node I want to reference, then reload the original node's "add" form. What a hassle.
If your client is being very picky about the titles of certain pages, especially views, you may find yourself needing to write some code to set the title at the theme level. This is normally fine, since Drupal 6 has some great hooks, like hook_preprocess_page() and its cousins for blocks, nodes, and user profiles.
There have been several times where I've had to write a custom module that enables the site admin to make some major changes to their site. With changes like these, I want the site admin to be super-duper sure they know what they're doing, so while sometimes I use Drupal's built-in Confirm Form function, I sometimes decide to take a less-intrusive approach.
One of the first things I look at when a client asks me "why is my web site so slow" is the admin/build/modules page (actually, the first thing I look at is the client's internet connection). It's very rare that I don't find more than a couple of modules that are enabled for absolutely no reason - sucking down precious server resources.
Here's a few that I find most often - and are usually no-brainers to disable:
If you've ever done any Drupal module development, then you've probably run across the node_save() function. This little beauty is the equivalent of the "submit" button on a node form. If you know anything about module development, you know that any module can tap into the "node save" process via hook_nodeapi(). By manually creating a node in code an saving it to the database with node_save(), you allow all the other modules on your site the opportunity to add their magic to your new node.
We have a client for whom we're helping set up a system to sell access to multimedia content through their web site. Virtually all of the media will be streaming, so the goal is to simply sell access to particular nodes on the site where they'll keep the protected content.
The Calendar module is one of those modules that seems like it should be dead-simple to use, but often overwhelms site admins once they get their first look at it (actually, it is pretty easy to use).
Often we have clients for whom we are developing a theme who request that they have several different block styles to choose from. Sometimes each style is completely different (colors, borders, images) while other times it is something as subtle as a different header icon.
Anytime you write a Drupal module, you should always have the Coder module installed and enabled to check your code when you think you're done.
I'm tempted to end this QuickTip here, as that's all you really need to know.
I'm currently involved in a project that has a number of related content types. Part of the initial phase of the project was to define the information architecture (IA) for all the types so that we can squeeze all the functionality out of them that we can once we implement everything in Drupal.
If you've used version 2 of the Calendar module, then you've probably been quite impressed with its fantastic Views 2 integration. If you're like me, then when you start using a new module, you often just enable all the little modules that comes along with it. In the Calendar module's case, this includes not only the main Calendar module, but also the "Calendar iCal" and "Calendar Popup" modules.
If you've been following along with recent Drupal news, then you've probably heard about the 960 Grid System for laying out web pages. The associated Drupal starter theme, NineSixty was one of the stars of the recent Design 4 Drupal camp in Boston and is making some headway into possibly finding its way into Drupal 7 core.
If you want to get kick-started on learning about 960, here are some great resources:
The Block Class module allows you to add CSS class names to any block on your site via the block's configuration page. This is extremely useful if you want to make just one of your blocks look a little bit different than the others.
For example, let's say you want the header of one of your blocks to be red. Here's how you'd do it:
- Download and enable the Block Class module
- Add the magic snippet to your block.tpl.php file (see the Block Class's readme.txt file for details)
Does your site send out HTML-based emails? If so, then you should be aware of the Email Standards Project web site. This site provides a plethora of information on how to ensure your HTML-based emails are rendered properly on a maximum number of email clients.
The site provides a super-simple email client scorecard on the homepage (surprise - Outlook is rated "poor") as well as an acid test for email clients.